Hackathon: Creating a Workflow Package in Go

For my latest hackathon at work, I decided to work on optimizing some concurrent code in one of our microservices. We had clean concurrency at one point, but then we added a branching path for a new feature and then we added another feature and then another. It quickly snowballed and got way out of hand. I restructured the code a bit and took advantage of the C# Task pattern. Azure helpfully has a Go package for C#-like async tasks and I was able to use this to simplify handling results from goroutines. Anyway, that’s not what this blog post is about. While I was trying to figure out a good way to reorganize the code, I thought it might be useful to create some sort of workflow manager that can call functions sequentially or in parallel, make decisions on which functions to call, catch errors, etc. My first inclination was to create something using a fluent interface and the builder pattern, but after reevaluating and rewriting my approach two or three times, I settled on a version consisting of chained higher-order functions. After finishing what I set out to accomplish, it turns out it wasn’t all that useful and I didn’t end up using it, but it was a fun exercise nonetheless.

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Hackathon: API-Based Multiplayer Mining Game

For a recent hackathon at work, I decided to create an API-based multiplayer game, something along the lines of SpaceTraders or Rubbled. The idea is the entire game is built in a service with a REST API for issuing commands. There is no UI or client provided; players must create their own user interface or automate the commands somehow. I’ve worked on games before, but I haven’t ever created an online multiplayer game, so I thought this would be a fun experiment. My desire was to create the game in Go so I could take advantage of the concurrency primitives it provides and spend some time getting familiar with the new slog package for logging. There wasn’t much time available to work on this project, due to other pressing work issues, but I was still able to get a simple service running with a few basic commands.

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GopherCon 2023

GopherCon 2023

GopherCon was back in San Diego this year! As such, I was able to attend yet again. The conference was well worth attending and I had a great time. There were some great talks, a rather unusual workshop, and even some interesting sponsors/exhibitors. Here are some of my highlights!

Workshop: Intro to Rust

Why go to a Rust workshop at a Go programming conference? Good question. I believe it is valuable to explore other programming languages to gain experience with different approaches to software development. Rust is often compared to Go, albeit unfairly so. Go is heavily focused on microservices and ease of use for developers. Rust is more focused on memory safety, replacing C++, and blazing fast speeds. A developer can learn Go and deploy code to production in a week, but Rust has an infamously high learning curve. Along with this high learning curve comes a wealth of different features and the incredible claim of no memory leaks.

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Empty S3 Bucket and DynamoDB Table Using the AWS SDK

Ever need to just completely clear out an S3 bucket or a DynamoDB table using the AWS SDK? Think it will be one SDK call and then you’re done? Not so! The S3 console has an Empty button for each bucket and the AWS CLI has a aws s3 rm --recursive command. But the console doesn’t lend itself to automation and the CLI command doesn’t work for buckets with object versioning turned on. DynamoDB has similar limitations. One of the recommended methods for DynamoDB is to describe the table, delete the table, and then recreate the table with the exact same properties. This might not always be an option though. So in order to use the AWS SDK for either S3 or DynamoDB, you need to write a bit more code to query all the items/objects and then delete them all in chunks. Since I had to do this recently, hopefully these code snippets will save someone a bit of time.

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Exploring Sorting Algorithms in Go

Every decade or so, I become fascinated with sorting algorithms and spend some time implementing various approaches in my language of choice. The first time around, it was C++. Last time I took a stab at it, it was C#. This time around, I wanted to implement some popular sorting algorithms in Go. I think I enjoy it so much because sorting is easy to verify and there are so many varied approaches. A lot of people have spent a lot of time and energy coming up with creative methods for organizing array elements. I also wanted to use this as a test bed for some relatively new language features in Go, namely generics and fuzzing. Finally, I wanted to code with some assistance from ChatGPT, to see what it could do for me as a programming tool.

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Hackathon: GPT4-x-Alpaca Part 2: Creating a MUD with Evennia

Hackathon: GPT4-x-Alpaca Part 2: Creating a MUD with Evennia

In part 1 of the hackathon I participated in at work, I set up the GPT4-x-Alpaca LLM with Oobabooga in an AWS EC2 instance. Next up in my hackathon journey was an attempt to make the LLM do something useful and fun. I’ve been casually interested in creating a Multi-User Dungeon or MUD for short. So for part 2 of the hackathon, I dug into the documentation for Evennia, a Python-based MUD game engine.

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Hackathon: GPT4-x-Alpaca Part 1: Oobabooga and LLaMa.cpp

Hackathon: GPT4-x-Alpaca Part 1: Oobabooga and LLaMa.cpp

Ever since ChatGPT hit the scene, it seems to be all that anyone is talking about. I participated in a hackathon at work last week and was able to spend some time playing around with Large Language Models (LLM for short). Specifically, I was looking for something that could be hosted locally and did not communicate with the internet. ChatGPT is great and really useful, but most companies are not eager to share their private documentation or proprietary code in a public AI chatbot. I was hoping to find something that could be used in place of ChatGPT for formatting documentation or assisting with code suggestions, without the danger of leaking anything to an external source.

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Hackathon: Building a Dungeon Crawler with Godot

Hackathon: Building a Dungeon Crawler with Godot

Earlier this year, there was finally an opportunity for another hackathon at work and this time I decided to try to build a game in a week. I’ve been working a bit with Godot, the open-source game engine that’s been growing in popularity recently. My experience has been that it’s fantastic for the 2D games that I usually fiddle with and it is also more than capable of handling 3D gamedev. For this project, I was aiming for the following:

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Using Go Modules

Go Modules is the official dependency management solution for the Go programming language. Recently, I finally converted over my personal projects. I had been putting it off for some time, since I was waiting for the Go team to finalize everything and work out all the kinks. Go 1.11 was when Modules was first released as a beta. Go 1.12 still had Modules in beta mode and Go 1.13 was when Modules came out of beta. After Go 1.14 came out, I figured it was probably time to transition over from dep (which is deprecated now). It was a mostly smooth experience, but I did run into some snags. For example, upgrading a package that has already had its major version incremented to 2 or greater requires a bit more work. In an effort to share my findings, here are some common commands I found useful.

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Hackathon: Training a Blackjack AI

Hackathon: Training a Blackjack AI

When I attended AWS re:Invent at the end of 2019, I attended a workshop for using machine learning via Amazon SageMaker to teach an AI how to play blackjack. Seeing as re:Invent was held in Vegas, I decided to take the spirit of Vegas home with me and create my own text-based blackjack game in Go. I added a simple interface so it would be easy to create different AI opponents. I had another hackathon coming up at work and I thought it would be cool to try and train a model to play a better game of blackjack using SageMaker. This would be different from the workshop I attended in that they were mostly focused on recognizing a card’s rank and suit, whereas I wanted to look at dealer/player hand combinations and retrieve predictions on the outcome of various actions.

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AWS re:Invent 2019

AWS re:Invent 2019

Another late post, but that’s just how it goes. I attended AWS re:Invent with some collegues back in December of 2019 in Las Vegas. The conference spans multiple hotels on the main strip and has something like 70-80k attendees. Since it was my first time attending, I wasn’t really sure what to expect. Turns out, I had a lot of fun! There were lots of opportunities to try out different AWS technologies.

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Hackathon: Using Go on an Arduino

Hackathon: Using Go on an Arduino

This is waaaay overdue, but we had another hackathon at work back in September of last year and even though I’m waaaay behind on blog posts, I wanted to make sure I did a short writeup on my project. During GopherCon, I received a small Arduino Nano 33 IoT. Not exactly a powerhouse, but I wanted to do something with it. I bought a breadboard, sensors, wires, and other various components. I still didn’t know exactly what to create, just that I wanted the programming component to use TinyGo.

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